Walk straight forward, turn around, and Hookshot up to the Triforce symbol. A short clip will ensue, revealing the Now that we have the Longshot, we can do something we couldn’t before.

Within the depths of Lake Hylia stands the Water Temple.

Watch out for the Shell Blades and float up to the mini-room.

Once the water level is at its highest, use the Longshot to cross over to the dragon statue on the north side of the room, and enter the door. She swims upwards to show you the first place you can change the water level. There's also a Gold Scale to be won from the Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: The Ocarina of Time.Suggestive Themes, Fantasy Violence, Animated Blood Take off your boots and follow her all the way to the top to find that she’s disappeared. Play the Serenade of Water to quickly warp over to Lake Hylia. Exit through the door (take your boots off to get there for a few seconds). Morpha follows a very rigid pattern, in which it basically swirls around in the water and summons tentacles. Return to the main room; just be careful when you jump down not to land on the spikes. After you kill it (or fail to do so and get frustrated) take off the boots and float up.

Defeat them one at a time while slowly inching your way forward until they’re all … In any case, shoot the golden eye switch with an Arrow to lift the grating temporarily. Shoot the crystal switch to activate more longshot targets, then shoot yourself across to the target on the right side of the slope. Drop down and exit the main structure. Stand in front of the Triforce symbol and play Zelda's Lullaby to raise the water mid-level. =(. You can simply use the Master Sword to defeat Dark Link, but the battle becomes a bit more complicated. Run through the passage flanked by two unlit torches to meet up with Princess Ruto. With the water raised, climb up and head through the door.Round the corner slowly, as there is a Shell Blade right around the bend.

Gold Skulltula #76 - In the area of the Water Temple, right before you acquire the Boss Key, there is a small waterfall with a Skulltula hiding behind it. Climb on top of the head and go around the corner to find three pots, two of which contain fairies. Now, we need to open the chest, but the crystal switch’s timer doesn’t last very long. Fire the longshot once again at the ceiling to get across and go through the door.

Now enter the corridor from the southeast corner, and pull the block. After killing it, stand on the water pillar and use either a Bomb or Arrows to activate the switch and go up.Once you come out the door, you’ll find yourself in a small alcove in the main room next to the final Triforce symbol. Because the nucleus moves around a lot, the best times to snare it is when it travels back and forth through the outstretched tentacles. Storage room, east of the main hall, 2F: Kill the Lizalfos, then longshot the wall tablet and roll into the boxes to uncover a crystal switch. Once again Longshot up to the target and return to the main room.This creates a “U” shaped room with a large block in the middle. Additionally, while wearing the Iron Boots Link has severely limited mobility. Get some magic and health (fairy) from the tablets on the wall behind you, then fire your longshot at the crystal switch above the door. Use a bomb to open the cracked wall to get another Take out the Keese, hop down to the stationery platform below, then onto the moving platform below that one. Jump back down and once again make your way to the eye switch and grating at the south corridor. To the north is the boss room, but we can’t get there since we don’t have the Boss Key yet. Swim up and longshot across the spike strip. To access all the levels of this multi-layered temple, you must change the water level frequently and constantly equip and un-equip the Iron Boots.

Along the way, you’ll likely have an encounter with the enemy After an awkward and surprising one-way conversation in which she reminds you that she is your fiance, she will begin floating up. Take the Return to the main room of the temple and go through the only locked door on the bottom floor (towards the center of the room). Hit it with your longshot to open another grate. At long last, enter the locked door in the center pillar of the main room. Play Zelda's Lullaby to raise the water level all the way to the top. Play the Sun’s Song to make it nighttime and use the Longshot to grapple up on top of the tree. Climb on top of the time block, and use Din’s Fire to light the torches in the top of … For a more in-depth description for defeating this boss, see When the creature is defeated, be sure to collect the With Lake Hylia refilled, it's time for Fire Arrows! Slash at it when you've got it, then switch to the longshot and fire again to pull it close again -- repeat. Enter from the southwest corner again and push the block into the water so that it depresses the switch. I find it easier to maneuver past them before facing off because I don’t have to worry about falling in the water.In the 3DS version, simply slash at the crystal switch to open the gate.

If you do happen to get caught by one of the tentacles, it will squeeze the life out of you, before launching you across the room.There is alternative strategy to make this a significantly faster battle. This will open a hatch at the bottom.

I don’t recommend using your Iron Boots here, as you’ll likely get pulled down into the vortex. When the water level rises, the dragon statues also rise to reveal Hookshot targets. Stand on the moving platform by sliding down the slope, then turn around and aim up with your longshot or bow.

There are a number of ways you can go about defeating Dark Link.

Use the Hookshot to defeat it and grab the token.

Stand on the ledge and inch forward to the edge of the floor. When you reach the top, enter the door to the Boss Chamber. If you have Faeore's Wind, keep re-setting the warp point to here, to save some time.

Tunnels, southwest, 2F: This small system of tunnels contains crates with rupees, a wall emblem with some arrows, and two Lizalfos.



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