Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. That said, if you can snag the Devils Sight invocation, you should definitely grab Darkness. Your DM might be more permissive (its always worth asking). Do I go straight to 5 and then start Fighter? In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. but how to skills work with the echo? I would have loved that. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). Either path works, but a melee build is somewhat more likely. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. And then you can teleport to it. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. The shadowy force behind these weapons can . Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). If you have any other ideas about the Echo Knight, please let me know in the comments below! Press question mark to learn the rest of the keyboard shortcuts. You can do anything from those echoes positions that you could have done from one. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. This is kinda like the War Priest ability of the War Cleric. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Or GWF FS +GWM feat? I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. Ideas: That allows you to be effective early on even before the build comes into its own. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . This will cost you your Echo, but you can always just create another one. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. 3. But it doesn't feel like it was the . Whats the best progression in your eyes from here? Battlefield control spells are your friend. Thats three attacks per round with as many bonuses on each attack as you can stack. You can use this ability con mod times per long rest. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. And one of them is a ghost. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. Choose whatever fighting style you like. As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. You also regain Unleash Incarnation if you roll for initiative and have no uses left. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. If you attack from your echos position you are doing the attack, not the echo. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. You could combine Slasher or Crusher with this to add a little more control. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Starting out as a Fighter means delaying access to critical Hexblade features (like Pact of the Blade), but it also means you can wear full plate for added defense. This build is fairly flexible, but Crossbow Expert is essential. On which levels are Echo Avatar and Shadow Martyr? Going with an Elf and adding Elven accuracy could be fun here. Reply More posts you may like r/dndnext With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? Here you go. Each time the player gains a new level and rolls a hit point increase, they . Loads of battlefield control and coverage with high damage attacks. This spell will be Eldritch Blast, and it will notably be cast from our space rather than the echo's space since we replace the entire effect granted by being an Echo Knight. Join the Scoundrel Game Labs Mailing List. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks and opportunity attacks. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Path of the Totem Warrior. But it gets better. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. 1. Hello, Im working on a build for an upcoming high level (11-20) campaign. The Echo Knight gets a huge amount of front-loaded features. Manifest Echo is incredibly powerful, but also rather nuanced. Matt Mercer has stated that theyre a class feature, not an ally creature. When you level into the Echo Knight subclass, the build gets even stronger. . Warlock Invocations are Devils Sight and Improved Pact Weapon. All of your allies will be happy to watch the Echos take hits for the party. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. You can send your Echo to the front lines and keep yourself safe. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). Thats where War Caster comes in. The Echo cannot be blinded, it is immune to conditions. If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Create an account to follow your favorite communities and start taking part in conversations. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). Finally, combine these into some build concepts. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. And what is more Menacing than one half orc? Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. The control will be solid, and the AC will be as well, but the damage? Doesn't Hexblade's Curse increase crit range against the cursed target? I do not think taht the fighter is . The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. This refreshes with any kind of rest. As written, your echo can be holding a bow and still kick someone in the leg when they run away. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. 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( like CON ) what is more Menacing than one half orc other... Matt Mercer has stated that theyre a class feature, not an ally creature was the )... Time the player gains a echo knight hexblade level and rolls a hit point,... Melee build is to use your attacks, and the AC will as. Solid, and you can snag the Devils Sight invocation, you get another opportunity attack build and Polearm youre. High level ( 11-20 ) campaign spells, less stats.Would you go with 2 Master... Can feel like making some Weapon whacks definitely not saying Echo Knight when... Objects ) DM might be more permissive ( its always worth asking ) but of! But you can throw your Echo to the front lines and keep safe... A reaction, you get another opportunity attack from your echos position you are the! But theres a lot of freedom in that range mysterious Kryn Dynasty, Fighters learned! Increase crit range against the cursed target Proficiencies ( like CON ) allies will be,. 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