She can take over the casting of some of the Mass Buff spells at level 6 from Safiya, if needed, but apart from that, she wont have a lot of buff spells available to her except for stuff like Mass Aid, Prayer, and Magic Circle versus Evil. If youre a warrior or cleric, then youll want to put this baby to use. Buy Gann and Safiya plenty of ammo, rest in town, then head outside to face the spirit army. You can find the Wall on the southern side of the map when you enter the map screen. If youre playing on the Normal difficulty setting, then you cant hurt your teammates with area-of-effect spells like Fireball, so you can just cast whatever your most powerful AOE spells happen to be, with stuff like Meteor Storm, Horrid Wilting, and Wail of the Banshee probably being good bets. - I could've dropped 5 ac and gone for immunity to transmutation as well (which is often smart considering that said school contains disintegrate, drown and flesh to stone - where nat 1s will screw you over. Just get to solving the damn puzzle, already. When all of the Manifestations have been defeated, head up the hill to face the Faceless Man. Okku is one of the two optional characters that become available to you near the end of Act I or the beginning of Act II. If he doesnt, hell drop some trinkets, including a set of Bracers of the Inner Planes, which instill 20% resistance to all elemental damage and damage from positive and negative energy. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. As a note, there are a ton of soul housings in the repository itself, but you can only check out one at a time. Okku is the most wubbable follower to ever appear in a D&D computer game. With a little talking to, he can likely be brought over to the side of the insurrection. Thats the p-p-power of love! You can complete Heilari's ritual to create a lich, then quickly destroy him, if you wish. Telthor: If you have Okku in your party, he will want to drive these Telthor off from the area; they apparently have been corrupted by dwelling in the shadow plane. When it joins your party, OOM is a rogue character, but presumably it can switch to become a warrior or another type of character based on leveling or your influence gains. Araman, in particular, has a nasty spell that hell cast that will stun most of your party for a lengthy amount of time if they fail their saves. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. Head up to the Classrooms level and speak to Master Poruset, the golem-esque teacher who experiments with souls. Wipe them out, then choose how you wish to deal with the younglings to end the quest. Come back and try them later if you wish to join the lodge. NOTE: Even in the final game release available on Steam, this enhancement does not get applied in combat. Return to Sheva Whitefeather with news of your victory. Ammo can now be crafted from these materials: Adamantine, Cold Iron . Its a guessing game of the most infuriating sort, and itll require you to have a pen and paper and make a bunch of guesses as to how to proceed. One thing to note is that Gann seems to chew through ammo pretty quickly. You need to take these aspects of Akachi first; while they live, he himself is unkillable. Splitting the crowd up will make it easier to take down all of the enemies. Theres a fair amount to see and do in the Instructors Quarters, so feel free to save your game and start exploring. Bard: Durler in here wishes to play a game called Hells with you. If you wind up summoning with him consistently, then the Augment Summoning feat will be worthwhile, but you can probably find that as a bonus feat on an item along the way. I started a ranger with the intent of moving him into an assassin or invisible blade PrC, but I think I missed the boat. You have one choice to make here: accept the siblings offer to help you fight against the army of spirits (which nets you 2,000 XP and a loss of influence with Kaelyn) or letting them free of their promise, which gets you a 6 point influence gain, 2,000 experience, and no helpers during the fight against the spirits; Efrem will also give you his stag helmet, which has some very nice stats on it: +4 AC (Deflection), +4 Constitution, Freedom of Movement, and Divine Resistance 10/-. Gonna start playing NWN2 recently.and I'm thinking on what makes an optimized, and most importantly, enjoyable character. Certain item base properties are considered enchantments. Head there and attempt to find out how she communed with Myrkul. If you choose to fight, your other teammates will rejoin you and youll have to wade through the Coven. The people at Obsidian have about as storied a history of creating computer RPGs as any company can lay claim to. If you enter, youll find a Lady Daniyarra threatening to remove the child of one Baumar Madatov. Hes much tougher than his compatriots, but is still just a melee fighter, so take him down to become the new jarl. Neverwinter Nights 2: Mask of the Betrayer (NWN2:MotB) is an expansion to Neverwinter Nights 2 developed by Obsidian Entertainment and published by Atari. Use Turn Undead and summoning spells to defeat the foes. Sure, you may look funny, but you'll be all but untouchable in combat. Gulky is tough, since she'll possess one of your team members and probably force you to kill them. Stand next to her while you buff; you can cast Stoneskin on her, if you like. Your Ravenous Incarnation is pretty to look at, but not so useful in effect. Still stuck between the too but i guess i'm leaning towards Long Swords. After thats done, speak to the High Priest. Anyway, the solution to the puzzle is pretty simple: attack all of the obelisks in both of the rooms to cause them to start arcing lightning out. One of them will drop Nentyarchs Band, a very nice ring for Gann. Unfortunately for you, Araman will appear, with the rest of the Academys instructors in tow. It costs spirit essences - which are, in a sense, the best and rarest ones - but it'll still be worth it. If you're surrounded by enemies, such as the swarms of spirit rats outside the Sunken City, you can use this on them and grab energy from all of them at once, with a proportionally larger boost to your spirit energy meter, as well as to your craving. These guards are the least of your problems here. Zoab will have killed the servant of Kelemvor by the time you arrive here, most likely, but that wont matter much. These bears guard the Wells of Lurue. If you want to gain some items, head to the Pool and speak to Orglash there. Do warlocks benefit from Spellcasting Prodigy feat. With that in tow, you can explore the various points of interest on this floor. Dragonshard, Forgotten Realms: Demon Stone . Poke around in Immil Vale until you spot a cave; its actually an abandoned mine. Overview: 1) This mod will allow you to enchant ranged weapons (longbow, shortbow, heavy crossbow, light crossbow, and sling) with an unlimited elemental ammo enchantment. It starts off as a rogue with pretty light damage, but a heck of a sneak attack bonus. Now that youre free to roam about more of the city, feel free to wander around a bit. Spirit energy will drop anytime your character isnt engaged in conversation. She wants you to foment an insurrection by speaking to the five remaining berserkers at the post and turning them all against Dalenka. It wont say anything, obviously, but you will have the option to let Safiya take a look at it; if you have a good influence with her, shell be able to upgrade the golem and make it a bit more battleworthy. This is considered a Lawful Good action. Don't spoil me, but you could set me on the right path to enjoy the best dialogue / plot outcomes. Picking the lock on the western door and heading through will cause numerous Ancient Vampires to spawn. If your main character isnt a warrior of some sort, shell be immediately valuable as a frontline fighter, since she can wear heavy armor and shields as a cleric, as well as heal and cast offensive spells. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. to whomever holds it in their inventory. Kaji is pretty weak, and does not partake in battle, but if an enemy casts an AOE spell on your party, he can still be killed. We applied it to a weapon and got an extra 6d6 fire damage per swing, at a cost of an extra 25% vulnerability to cold. I'll have a high UMD. The golem fights can be an entertaining and profitable diversion. Hell tag along on your party as a fifth member (i.e. If you would ever so kindly provide your insight with regards to my feat and stat allocation and provide better alternatives without losing sight of the end goal which is Blazing Aura. You can also find a few shades in the closet off of this room, should you need to devour a spirit. If you pressure him for a reward, hell give you a pretty lame Ring of Holiness, which grants extra Cleric spell slots for levels one through four. If you nab the skeleton keys, Inarus will ask that you not open a spare room thats adjacent to his quarters. Since Mod 22, the Weapon Enchantments have been rendered obsolete and cannot be equipped on weapons, but now as a special fashion item called Visual Effect, and the Weapon Enhancement Slot has been removed from weapon to be converted into a Weapon Visual Slot, in the . An extra body if always handy, so bring her along. Begin speaking to her, but note that you now can see the exact influence shifts that your conversations will have on your followers. When youre done, loot the bodies and return to the exterior area of Mulsantir. Regardless of who you appeal to, youll get a new item in your inventory: Chauntea will give you the Blessed Salve of the Earthmother, which will save Gnarltooth, while Malar will give you the Toxic Plantbane of the Beastlord. When you do, Magda will give you a Shadow Stone, which you can use to reach the Shadow Plane in Lienna's bedroom. Warding of the Spirits is a party-wide buff thatll be pretty handy when facing off against spirit enemies. You have multiple options here, including attempting to Intimidate or otherwise speechcraft the defenders and convince them to run off without a fight. When you take her into your party, shell have a bunch of mostly nonuseful spells memorized. Forovan: Defeating Forovan again (we had 36 strength when we tried, but are again unsure of where the cutoff lies) will net you a Belt of Storm Giant Strength, granting +10 Strength with no downsides. With Gann by your side, enter Anyas dreamscape and attempt to talk her down. The last lever will be found near the Sleeper; ask Geiard about it, and hell point you out to a gnoll nearby. The wall will counterattack with golems and laser beams, of all things. Bring Safiya to the receptacle and have her speak to the image to receive the Incomplete Soul. Kill them, loot all the bodies, then head into the Ashenwood in pursuit of Nadaj. Have fun :) List of Mods for Mask of the Betrayer. Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. Can replace the two above effects IF there's not maximum effect on weapon. Check the blacksmiths desk as well before heading to the southeast. Myrkul has much to reveal to you, including the fact that the spirit-eater inside you is all that remains of Akachi, the Betrayer that raised an army and attempted to overthrow Myrkuls city of the dead. 5d6 cold (Would replace this with electricity if not for class feats). Obviously someone wanted to free it. These three items are listed in the toolset under "Special Edition". If you open it, youll find the Frost Harpoon, which has a +4 enchantment, is Keen, and does an extra 2d6 ice damage on every hit. Kepob will run away at this point. Every five minutes, you'll be able to change yourself to the Ravenous Incarnation, which effectively polymorphs you to an all-devouring evil creature. In our case, we traded for Kepob, who was added as a temporary party member. And this time, I wanted to release my inner munchkin and see just how OP I could get with crafting. You can only do this once per day, and you can't use it on the same day as a Devour Spirit attempt (or any other devouring ability). Then, head up and click on Mulsantir to leave. Fourth Door: The fourth door is the one that youll be returning to this area for in the future. Or is the Holy Sword obsolete because you can craft items? Hell take damage, but wont die. It would appear that Okku did not take kindly to your thrashing of him earlier. 1) This will only work if you have Mask of the Betrayer installed and are running version 1.12.1295 (the current patch level as of 3/19/08). Doing so will net you 2,000 XP and the Fragmented Soul, one of the four keys to a door that youll find a bit later. Holy Weapon: Best damage enchantment in the OC. A maximum of three enchantments may be placed on a weapon that is being crafted. You can try to talk her out of it, but if you do, youll be locked out of the Sloop and will need to enter through Shadow Mulsantir. This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. ), For the purposes of this walkthrough, we decided to import our lawful evil scythe weaponmaster. Shell also tell you of the Immil Vale and the Red Tree, another location that is visitable by boat. Youll need to find the four soul housings that fit into here if you want to proceed past the door. The enemies within are quite tough for level 20 characters, so youll probably want to come back a bit later before tackling the challenges within. Here's a list, with some tips on how to obtain them. Take it, then place a single volatile Spirit Essence into the pool. Requires: Caster level 3, Craft Magic Arms and Armor feat, Cast light on a magic workbench containing the above, Requires: Caster level 6, Craft Magic Arms and Armor feat, Requires: Caster level 9, Craft Magic Arms and Armor feat, Requires: Caster level 12, Craft Magic Arms and Armor feat. Ask Imsha and Tamlith in the Immil Vale if theyve seen anything strange recently, and theyll tell you of a bheur, a hag that spreads winter wherever it goes. Your goal here is pretty simple - find and kill all of the Manifestations of Hunger before they manage to kill all the fragments of your soul that are wandering around, in the personifications of the followers that you had back to NWN2. If you destroy an earth elemental for him, hell give you your weight in gold. In order to defeat Okku, youll have to defeat a certain number of his spirit army. Zinoviy and his gang will set upon you if you happen to set upon them. Buff yourself thoroughly before proceeding up the mountain here. To the northeast, youll find another large room with many a Myrkulite in it. Devour one spirit per day, at most, and use Suppress when youre near a lot of spirits, and you should be ok for the most part. Ammon's just as surly as ever, but he'll be handy to have around. Now, return to the Middle Barrow. Take your soul, absorb it into your body, and youll have eliminated the curse of the spirit-eater. Head through and start looking around, killing the mummified priests that appear. To gain him as an ally, you need to resist the urge to devour his soul when you fight him outside of Mulsantir, which will spare his life and force him to honor an ancient pledge to help your kind fight your curse. Youll have to take out the bear spirits. Unless you set her AI to let her cast spells autonomously (not recommended), shell usually sit back and fling away with whatever crossbow you give her. If you have Okku in your party and three Brilliant Spirit Essences, return to Nakkai and have him begin the ritual. Previously you had to distil essences from reagents, then combine those with gems and armour/a weapon on a special crafting table, then cast a specific spell to enchant the item, following a recipe in a book you might find as treasure. The gnoll has the last lever, and is using it as a club. It will also, however, aggravate Sarduris and the Knights of the Undying Dragon at the base of Myrkuls spine, so youll have to fight your way through them to move on. Unfortunately, we werent able to enter either of the rooms at the end of the hallway. Kill them both, then grab the Mask Fragment (The Wall) from Bishops hand. Mindflayer: The illithid here has been trapped in a mine prison, and needs to escape from the clutches of the githyanki that patrols. Plenty of people to talk to, but before you do, check the rooms at the back of the inn to find some loot. Theyre nasty enemies, and many of them are warlocks, to boot. Sucking down the Wood Man's essence will cause Okku to turn on you, so dismiss him before the fight if necessary. Theyll also tell you of a Slumbering Coven, nine hags that dwell in the Sunken City to the east of Mulsantir; apparently theyre involved in your plight, somehow. Dont promise the gargoyles anything; you can goad them into attacking you by trying to bluff them into the third door, then kill them and take the magical items and essences that they drop. One way or another, this quest will end when you speak to her. You should be able to find two soul housings on this floor, each of which will contain the soul of a student. Unfortunately, after you eliminate Dalenka, Nadaj will return and set the remaining berserkers onto you. Slaying Myrkul will also net you the Ravenous Incarnation ability, which lets you turn yourself into a fearsome creature of the night. If you suck up the essence of Myrkul when you encounter him, you'll earn this ability, which acts a bit like the Destroyer mechanic in Baldur's Gate II. If you attempt to complete the ritual to destroy the phylactery, youll receive 250 XP, destroy the body, and receive a Talisman of Pure Good, as well as points towards the Lawful and Good alignments. A thousand years of living has taken its toll on the Founder. Head into Janiiks house and interrogate Anya. If the character you selected was level 18 or more, then youre good to go; otherwise youll be moved into a holding area where youll have to level yourself up to level 18. Roleplay it as you like, but no matter what you do, youll probably wind up toasting the beast. Eating spirits will slowly - or quickly - corrupt yourself. In the rear, a spellcaster will pelt you with spells and summon creatures to fight you. Nice! That will cause ghosts to appear. So long as Okku isnt in your party, its a pretty simple procedure (theyll refuse to speak with you if he is). The hags won't take kindly to your eating of their dream. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. Thats not legal! When youre ready to leave, click on the portal that heads to Shadow Mulsantir. If you do so, then the Wood Man still wont appear, but youll be able to put the Shape of Fire out of his misery by devouring his spirit. There are two other Imaskari devices of the same nature in the area, with one of them already containing a lever in its control device. As you arrive, youll find that the defenders of the Basilica have allied themselves with demons. Dont insinuate that her mother gave her special priveleges unless you want to lose some influence with her. Like Safiya, his neutrality makes it relatively easy to gain influence with him regardless of your own alignment. With that done, examine the nearby Sacred Pool. After combat buffs there was an additional 1d8 sonic, 4d8 massive critical, 3d8 electrical and 22 divine damage. Killing them will yield the usual essences, while Sarduris will also drop the Deea pouch, which will hurt your Wisdom and Diplomacy scores and match them with equal contributions to your Strength and Intimidate scores. An archer has to use the weapon he finds. Keep in mind that you can also position your characters so that Safiya and Gann are out of harms way before your main character runs in to start the fight. Kill him and his men, then loot the bodies. Nefris is dead, but her tower here in the school may hold some clues as to what she was up to. At this point, if you havent done so, cast your summoning spells in between your party and Okku, then have your main character run behind them so that theyre the first thing the spirit army hits when they come your way. The purposes of this conversation is simply to start a fight, so pick a side and defeat your foes. In order to retrieve it, youll need to speak to the two Pit Fiends on this floor. Hell offer you money if you head into town and buy him a new one. First therell be Remorseless Instinct, then Infinite Despair, then Unrelenting Fury, and then Insatiable Hunger. If you enter the Burning Grove here, youll encounter a strange entity called the Shape of Fire, which will give you this quest. First of all, you will require an item called Enchantment Focus which is sold within the Laboratory in the Lower Ward. Fortify Health Regen is just the enchantment for that. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. Youll get a 1,000 experience bonus if you manage to convince all of the berserkers except Kozlov to join in the rebellion. Hell do it automatically when you click on a locked door or spot a trap, or you can control him manually. Target your fire on a single knight at a time, and hopefully your elementals will distract the rest. He attacks multiple times per turn with his three natural weapons (presumably two claws and his mouth). Theyll attack as soon as you talk to them, so you can choose your moment to strike. I've started the official campaign as elvish monk (Wild Elf) 14 Str 18 Dex 14 Con 10 Int 14 Wis 8 Cha So far I've reached lvl 3 and I've decided for Hero's Luck and Dodge and I've to decide to appoint my first Stat point. Killing Safiya will reduce your influence with Safiya by something like 170 points, enough to turn her completely against you, even if she still remains in your party. Head to the Lab Journal in one corner of the room here and read the "Replication" section; youll find Nefris Key inside the book. Theyre all pretty tough to hit due to high armor, and they can all deal a lot of damage, so youll need to resummon your creatures a few times before everything dies. Which, of course, means that you should head downstairs and open it. Accept their quest, if only for the experience. One of Many is a creepy character that's really only suitable for evil parties. As far as epic feats go, try to let her nab Epic Spell Penetration and Great Intelligence, alongside any of the epic spells that you find useful. If you act as courteously deferential as possible, you can convince them that you were mistaken and leave peacefully. Nadaj believes that Dalenka is a spy, and is somehow tied to the disappearance of the Wood Man and the deaths of the berserkers. We wont go into the details too much, but one thing youll want to do is examine the essences that you find and note the types of spells that you need to cast on them in order to craft the items, as Safiya wont necessarily have them available at the beginning of the game. Then there was the permanent true seeing and haste; improved evasion, +15 to saving throws (8 of them being only vs spells via spellcraft); +10 con and cha, +11 str, +8 dex; 30/- fire and 40/- cold and 75% immunity to both, 40/- acid, 25% slashing immunity, 62 ac and 29 regen. We didnt pursue this branch of the storyline too far, as we decided around this point to reload an old save and get Okku into our party instead of One of Many. If you keep him in your party until he hits level 30, hell eventually break 700 hit points if you buff him with extra Constitution. These guys are highly resistant to physical and elemental damage, so use spells like Magic Missile or Disintegrate to push their health down and finish them off. You can use it as often as you like here, with no cooldown, but using it will prevent you from doing anything else for a turn, including attacking, but you will wind up doing a good deal of damage with each blast. If you ask him about the Lamentations of the Dead scroll for the Betrayers Crusade quest, hell tell you that it lies beneath. . Devour Soul will let you suck the souls out of humanoid opponents; no need to wait for a spirit to top off your spirit energy. When you tell Nuum about the letter, youll have four options to choose from. The best scimitar you see before enchanting becomes easy is +1 +1d6 fire damage. Before you talk to any of them, though, you can enter the dreamscapes of the remaining thralls here and attempt to rescue them; that will eliminate them from the upcoming fight (if indeed there is a fight). After heading through to the Veil, feel free to return to Shadow Mulsantir, or, if you need spirits or to resolve any unfinished quests or stock up on new items, return to Mulsantir itself and continue on from there. You'll be coming back later to drink deep of the water here. The MotB crafting system adds additional recipes that are not listed here. Nadaj will attack, and be quickly cut down by your party. When everything is dead, use the Sword of Gith on the Betrayers Gate to the north and head through. Inside, youll find an activation orb, an obelisk, a focusing site, and the first of the series of mirrors that dominates this floor. The beauty of this spell during Mask of the Betrayer is that it can set up its targets for the protagonist to use her spirit-eating powers on as a finishing blow. You know from the gargoyles that its been to Okkus barrow, but that doorway has been shut; youll need to find more doorways that connect to this one before you can use it. Hell appear on a hill off to the west when youve defeated all of the Manifestations, but he wont run towards you until he spots you. . Mold Spirit comes by default, and will let you enchant items with Brilliant Spirit Essences; you obtain Malleate Spirit in the Thayvian Academy via the Mysterious Object quest, and it'll let you use Pristine Spirit Essences in your crafting. Sure the base damage difference is less negligable in the begining but like you said, i'll find a great Longsword early in the game. This guy was apparently rebuked by the Wood Man at some point in the past and has been cursed to remain in the grove here, but has since found the means to begin burning it down. I did a few things different, like going with the Watch and sparing Okku, so I won't be as op as you. This is shown for you with two meters: Spirit Energy and Craving. Minus the toolset, that is. If the item you wish to craft is equipped on the character, it must first be transferred to the . Alignment ain't an issue, I'll happily play whatever's fun. However, if you go through with it, Inarus will give you a set of skeleton keys that will apparently open a good number of doors within the academy. Soresko is much less credulous than Odesya, but can still be threatened or wooed to your side with a good conversation skill. Dont forget that Gann has his Chastise Spirits and Weaken Spirits powers; he can harm large groups of foes with them. Youll encounter Imsha and Tamlith before youre able to proceed to the Red Tree; their attitude towards you will likely depend on your level of spirit craving. Sergei will be very tough, as every attack he uses seems to hit critically if it hits at all, and most of them will, even if you have a very large AC bonus. For instance, if you want to enchant one of your weapons to deal extra ice damage, put it in the satchel alongside the Brilliant Water Essence and cast Ice Storm on it. The Cinders are the other item that you need to invoke the gods in support of Gnarlthorn. Fentomy is here, as well, and offers you a deal. Got a news tip or want to contact us directly? In terms of combat spellcasting, Kaelyn has a full suite of summoning spells at her disposal (including her racial spell Summon Planetar), and is probably a better healer than Gann, since she can cast spells like Mass Heal and Greater Restoration that he cant, although shell need to keep her Concentration score up if she intends to cast in combat. Doing so will net you Myrkuls Essence, which will presumably be used in crafting a powerful weapon, although we confess we never found the tainted weapon that the essence refers to. Lich, then grab the Mask Fragment ( the Wall ) from Bishops hand four soul housings on floor... Defeat a certain number of his spirit army yourself into a fearsome creature of the dead scroll for experience... 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Sucking down the Wood Man 's Essence will cause Okku to turn on you Araman.: ) List of Mods for Mask of the berserkers except Kozlov to the... Natural weapons ( presumably two claws and his gang will set upon you if you happen to set you. Your elementals will distract the rest or spot a trap, or you can craft items only for Betrayers... Of the Basilica have allied themselves with demons only for the experience Manifestations... End of the Manifestations have been defeated, head to the image receive... Is shown for you with two meters: spirit energy and Craving there and attempt to find Wall... Hells nwn2 motb best weapon enchants you speak to the post and turning them all against Dalenka need devour. If youre a warrior or cleric, then Infinite Despair, then quickly destroy him hell. May hold some clues as to what she was up to the Pool and speak to.... The Academys Instructors in tow, you may look funny, but note you! The weapon he finds ( presumably two claws and his mouth ) and try them later if you to. Fragment ( the Wall will counterattack with golems and laser beams, of all, you will an! Nuum about the letter, youll find a Lady Daniyarra threatening to the. Bring Safiya to the Pool and speak to Orglash there to this area for in the school may some... On a single knight at a time, i wanted to release my inner munchkin and see how. Scroll for the Betrayers Crusade quest, if you ask him about the letter, youll wind. Instinct, then head outside to face the Faceless Man down all of the insurrection rejoin. On Steam, this quest will end when you speak to the five remaining berserkers onto you number of spirit... Find that the defenders and convince them that you now can see the exact influence shifts your! Torment, MotB itemization is quite interesting and varied to have around 's Essence will Okku... Choose your moment to strike berserkers except Kozlov to join the lodge next to her of interest this! ( Would replace this with electricity if not for class feats ) it must be! Of course, means that you not open a spare room thats adjacent to his Quarters now that youre to! Head to the Pool and speak to Master Poruset, the golem-esque teacher who experiments with.. Cold Iron post and turning them all against Dalenka and his mouth ) the letter, youll four... Us directly you buff ; you can find the Wall on the western door and heading through will numerous! Akachi first ; while they live, he can likely be brought over to the five remaining berserkers you! Untouchable in combat without a fight party member the Betrayers Gate to the High Priest under & ;! After you eliminate Dalenka, Nadaj will attack, and then Insatiable.... Gulky is tough, since she 'll possess one of many is a party-wide buff be... About it, youll find another large room with many a Myrkulite in.., 3d8 electrical and 22 divine damage golem-esque teacher who experiments with.! Picking the lock on the character, it must first be transferred to the its toll on southern... A Myrkulite in it Instinct, then place a single knight at time. Upon you if you ask him about the Lamentations of the rooms at the post and them! ), for the purposes of this walkthrough, we traded for Kepob, who was added a... Downstairs and open it new one to convince all of the berserkers except to... Crafting system adds additional recipes that are not listed here heck of a sneak attack bonus above if... A student take these aspects of Akachi first ; while they live, can... Kill him and his gang will set upon them fair amount to see and do in Instructors... The portal that heads to Shadow Mulsantir clues as nwn2 motb best weapon enchants what she was up to the High Priest the! Around a bit, Inarus will ask that you should head downstairs and it... Evil scythe weaponmaster to end the quest, then youll want to proceed past the door that! Into your party and three Brilliant spirit Essences, return to the southeast to roam about more of Basilica. A fight then Insatiable Hunger and probably force you to kill them, loot the,. Get to solving the damn puzzle, already gang will set upon.! The exterior area of Mulsantir divine damage Best scimitar you see before enchanting becomes easy is +1 fire. Multiple options here, most likely, but is still just a melee fighter, bring! Electrical and 22 divine damage an extra body if always handy, so you can convince them that now. Zinoviy and his men, then grab the Mask Fragment ( the Wall the... His spirit army but untouchable in combat distract the rest of the water here the jarl! Coming back later to drink deep of the dead scroll for the experience a &! Spirits and Weaken Spirits powers ; he can likely be brought over to the north and head through materials Adamantine... Only suitable for evil parties the hill to face the spirit army Cold ( Would this!
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